ALEXA
Game Developer & Artist
art
Since a young age, my passion for creativity in all mediums has been an important part of my identity. It started with sketching and doodling on paper, and over time, evolved into creative endeavors such as digital animation through Adobe Flash Professional and Toon Boom Harmony.
As I pursued further knowledge and expertise, I had the privilege of sharing my skills to middle and high school students, using the software Toon Boom Harmony, as the Lead Animation Counselor at SummerTech camps in Purchase, New York.
2D Graduate
H4CKBOX
Summer 2023 - Now - Adobe Animate
HACKB0X is an educational mobile (Android) game comprising a collection of microgames, creatively crafted to introduce low-income community members to the extensive career opportunities in cybersecurity. For this portion of the project, I designed each character based on their designated job role and minigamanimated each character to have multiple states (with transition states in between each) such as: Determined, Peace, Excited, etc, and set up all Animation State Machines inside of Unity.
Quack Attack
Spring 2023 (Procreate and Adobe Animate)
A fast-paced platform that I worked on an almost complete asset rehaul as well as made an intro cutscene using a storyboard and script. This project had massive amounts of rehaul of the entire map tilesets as well as screens such as the title screen, pause menu, etc. Another aspect we wanted to focus on is narrative aspects of the game, which required a cutscene which was made in Procreate and edited in Camtasia 2020.
Culminating Reverie
Spring 2023 (Adobe Animate)
For this game I took finalized unanimated renders of enemies for our game created by another artist. Using these renders, I cleaned them up and vectored each piece in Adobe Animate, animated multiple states with transition states, and exported 5 different color variants for our game. I also set up the Animation State machines in Unity for each creature.
When Push Comes to Shove
Fall 2023 - Spring 2023 (Aseprite)
When Push Comes to Shove is a capstone project by the team TWOWOLVES, which is 4 player party game focusing on shoving your way through dungeons. This project brought me on as an external artist to work on their character design. With this in mind, I created a concept sketch sheet before combining the well-liked elements to create the final character.
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This character was created with multiple animations, all created in Aseprite, including: shove pressures (light, medium heavy), death animation, ghost death wandering, running, and more.
Illumination
Spring 2023 (Procreate and Godot)
Illumination was apart of a weekend long game jam. I pushed myself as the only artist to make high-resolution maps and assets; Each asset has its own set of custom brushes used for textures and combined. I also created the entire level design, creating backgrounds and textures to display the motto of: your light will always shine even in the darkest of times.
Deep Sea Research Squad
Fall 2022 (Adobe Animate)
Deep Sea Research Squad is a team project by Sour Piñatas for the graduate level class IGME 601. The game focuses on exploring the ocean as a vampire squid and learning about creatures by eating marine snow that comes off the creatures. For this project, not only did I work on some programming but I also refined as well as animated player concepts of our squid into vector animations with transition states. Like many other projects, I also set up the Animator State Machine in Unity.
2D UNDERGraduate
On Halloween Light
Fall 2021 (Adobe Animate)
On Halloween Light is a game about helping villagers in the village prepare for Halloween Night. For this game, I came up with the character concepts as well as animated the main player along with a default idle for the villagers . The player animation state machine was also set up by me and properly implemented into the player scripts which I also worked on.
Blu's Hill
Fall 2020 (Aseprite)
Blu's hill is an on-hold personal project about a sled dog named Blu that has to go rescue his owner after a snowstorm in the mountains. This project's artwork is all pixel art, unlike my other vector animations above, and is created in the program Aseprite using layers. There are multiple different states, all referenced from videos of sled dogs.
Shiro
Spring 2019 (Adobe Animate)
Shiro is a game about a cat lost in the big bad world. The team consisted of four beginner programmers all with a variety of outside skills such as audio design and animation.
I created the concept art for all the characters and animated each one to have a few states such as walking, attacking, etc. Since the artwork was not the main focus of the project, I only created the artwork/animations and did not implement it into Monogame.
3D Graduate
Always Hope
Spring 2023 (MagicaVoxel)
Always Hope is a 3D voxel zen puzzle game about tidying up a bedroom after a wave of depression. As the rooms get cleaner, the player’s perception increases, illustrating that even minor victories can improve your mentality.
For this project, I created the 3D Models in MagicaVoxel using an asset request sheet with the team. Then, with a level concept sketch by another team member, I placed each asset into the scene in Unity.
3D UnderGraduate
Pigeon Simulator
Fall 2022 (MagicaVoxel)
Pigeon Simulator is a demo of an IBT system, exampling watching over Pigeons as they function in a fully simulated society with you being very little influence over their lives and daily functions.
For this project, I worked on creating the models of the pigeons, buildings, and hats in MagicaVoxel based off a level design sketch I also created. Using these assets, I imported them into Unity and used them not only in the game itself but to also create the User Interface for the game.
IGME 219
Fall 2019 (Maya)
Deer
This deer model was the final project submission for IGME 219. It was placed inside a world with assets created by other students. Everything, including model and animations, was created by myself.
Sword
This sword model was the midterm project submission for IGME 219. The concept was to create a weapon with details especially on the hilt and guard.
Personal
Past and present projects that shaped my career.
Tell Me Lipsync
April 2023
Lipsync frame by frame on a side angle of a wolf-humanoid character.
Cat Walk Cycle
January 2023
A walkcycle referenced from videos of large cats such as lions and tigers from a behind angle (walking away from the screen).
Incoming
November 2022
Animation using a mixture of tweens and frame-by-frame animation with unique angles as well as a complicated character design.
Mage Fire
July 2020
Animatic of a music video featuring a fire mage that lipsync to a song.
Anything
June 2020
Lipsync of the musical song "Anything you can do I can do bettter" 2 hour challenge
THere's more!
My animation journey started in 2014!